๐ŸŒ What We Did in Our Digital Wellbeing Project? — Our Journey of Collaboration, Creativity and Conscious Technology Use ๐Ÿš€

๐ŸŒŸ Introductory Meeting and First Steps ๐Ÿค

We made a strong start to our project together


๐ŸŽฅ School Introduction and Artificial Intelligence Avatars ๐Ÿค–

We prepared an impressive video to introduce our school. We discovered brand new ways to express ourselves in the digital world by designing our own avatars with artificial intelligence tools.


Logo Design ๐Ÿ–Œ️

We designed a special logo for our project. With everyone's contribution, a meaningful and original symbol emerged.



๐Ÿ“Š Project Pre-Test and Post-Test Studies ๐Ÿ“

We conducted pre-test and post-test to measure our success. We strengthened our learning journey by following our development.

๐ŸŒ Italy, Albania and Tรผrkiye Partnership ๐Ÿค

With international cooperation, students and teachers from different cultures came together and shared knowledge and experience.

๐Ÿ‘ฉ‍๐Ÿซ Collaboration and Parent Seminar ๐Ÿซ

In our project, not only students but also our parents were with us. We organized a parent seminar for safe and conscious digital use.




๐Ÿ˜ท Mask Design for Safety and Privacy ๐Ÿ›ก️

We designed a special mask to prevent faces from being seen on camera for the safety of our students.

⏳ Screen Time Control and Activities ๐ŸŽฒ

We have organized fun and educational activities to reduce the time spent in front of the screen.

๐ŸŽ‰ Celebrating eTwinning's 20th Anniversary ๐ŸŽ‚

In addition to our project, we celebrated eTwinning's 20th anniversary with enthusiasm and were proud to be part of an international education network.


๐Ÿ’ช Joint Teamwork and Combating Cyberbullying ๐Ÿšซ

We worked with team spirit to raise awareness about cyberbullying and carried out awareness-raising activities on this issue.

๐Ÿ”ฌ Science and Technology Week Celebrated with Enthusiasm ⚙️

As part of Science and Technology Week, we developed a conscious perspective on technology with our students and reinforced the theme of digital well-being with scientific activities.

๐Ÿ“„ Informative Brochures and Flyers Prepared ๐Ÿง 

We prepared brochures and flyers to inform our parents about how they can support their children in the digital world. We created social awareness about digital well-being.

๐ŸŽฎ Fun Kahoot Socialization Event ๐Ÿค—
A fun Kahoot game was organized for our students to get to know each other better and interact. We both learned and had fun.

๐Ÿ“š Traditional Games Introducing Cultures E-Book ๐ŸŽฒ

We researched traditional games that reflect the cultures of the countries in our project and prepared an interactive e-book containing this valuable information. We both had fun and learned.

๐ŸŽ“ We Crowned Them with Participation Certificates ๐Ÿ…

Our students who actively participated in the project were given certificates in return for their efforts. With this document, they gained not only knowledge but also responsibility




NURAN BAYINDIR
INFORMATION TECHNOLOGIES AND SOFTWARE TEACHER
ร‡AMLIK HACIBAฤž SECONDARY SCHOOL/BUCAK

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