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Digital Wellbeing! How it started, how its going?

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It is a great pleasure to come together with students and teachers for the digital wellbeing project.  We organized webinars to meet teachers and students. We made new friends, got to know new cultures and accelerated our steps in using the digital world beneficially. Since the day we started the project, we have learned many different web2 tools.  1) We created our own avatars using artificial intelligence (ChatGpt, Canva, etc.).  2) We divided the 6 students in the team into groups of 2 and created logos for the project using Canva. Each team chose the logo that would represent them. We put the logos to a vote for teachers, students, and parents. We started using the winning team logo as the logo of our project.  3) We created mixed country teams of 2. We created AI-designed videos by entering content via Heygen.com. We designed videos on Internet Ethics, Cyberbullying, Digital Citizenship, Copyrights, Digital Footprints and Strong password. 4) For 20 years eTwinni...
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 Esra AYDOĞAN- Petro-Kimya Secondary School 📱👏 Phone Application – Positive Habits Through Applause! 👏📱 As part of our project,  my team  developed a special  mobile application  as one of the project outputs. 🎉 💡 This app plays a  clapping sound  after each activity completed by children. The aim is to encourage  positive behavior  and help turn good actions into lasting habits through instant, joyful feedback. 👏😊 🧠 It's a fun and engaging way to motivate children — and it’s now integrated into our  project website  as well! 📲   Click the file to download the app to your mobile phone: https://school-education.ec.europa.eu/en/etwinning/projects/digital-wellbeing/twinspace/pages/phone-application-program

Project Calendar

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  We touched upon artificial intelligence during science and technology week, we organized activities from code .org, and we prepared a board for about artificial intelligence.

Digital Wellbeing

  In our project, we address how our students’ attention spans are affected by the increased time they spend in front of the screen, the age-appropriateness of the games they play, and the challenges of digital addiction. We aim to create a h In our project, we address how our students’ attention spans are affected by the increased time they spend in front of the screen, the age-appropriateness of the games they play, and the challenges of digital addiction. We aim to create a healthy technology use guide by collaborating with families to understand the benefits and harms of technology and to develop digital citizenship awareness. We are taking an important step for the future of our students! ealthy technology use guide by collaborating with families to understand the benefits and harms of technology and to develop digital citizenship awareness. We are taking an important step for the future of our students!